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JamesRetro
that one friend who lowkey models

Age 18, Male

Joined on 9/18/20

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JamesRetro's News

Posted by JamesRetro - June 5th, 2025


Hey guys! I figure I'd give one last progress update before (hopefully) releasing the animation tomorrow.


I've simultaneous gotten alot of work and very little done in the past week. For starters, I finished layout animation, a majority of SFX, finished a few polished shots, but other than that I still have quite a bit left to animate and a deadline that's very rapidly approaching. I'm honestly not sure if I'll be able to finish it but I'm trying My best.


Anyways here's a few snippets taken mostly from the viewport while blender was either crashing or not, it makes it more mysterious! (Half of these will be pictures taken off My phone given I was working on My dad's laptop while on a trip )


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blender crashed again award


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camera pic since this was done on My dad's laptop lol

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camera pic of the intro cuz i didnt feel like rendering this.

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Seagulls I modelled and rigged for the intro (You'll see them in action soon)

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acab includes the isle delfino police

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(Potential thumbnail? Blender kept crashing on me so I'm not super inclined to experiment with this further.)


That's all i remembered to show, thanks for reading! hopefully I'll finish this by midnight June 6th. If I don't then you can throw stones at me or smth.


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Posted by JamesRetro - May 26th, 2025


Hey guys, back with another update on My lowpoly day submission.


Mario's model has been completed! I updated his mesh, overhauled his textures, got him rigged up (Eyes can move, eyebrows, shapekeys to shrink/unshrink his hair to fit the hat), and finished F.L.U.D.D's model + rig. Overall I'm very pleased with the result:


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Here's a video of FLUDD's rig, I built it from the ground up with rigify and it's got shapekeys to switch out the nozzle and UI toggles to disable the controls for each nozzle:

https://gyazo.com/3adbd7e750254b3217ec88a103389b91


In addition to finishing Mario's model, I also modelled, textured, and rigged Petey Piranha, its probably My most complex node setup texturing wise aswell as rig. Big thanks to zayJax for teaching me how to rig the mouth.


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custom facial rig (again huge thanks to zayJax for teaching me how to do this)


Unrelated to character modelling, I've finally been able to start animation! I hope to post progress of some shots soon.


Thanks 4 reading....


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Posted by JamesRetro - May 19th, 2025


Hello My 4 fans (initially two, and now four)!


I'm finally back after like, 5-ish years of inactivity? I quit 3D Art for around a year after making this account, got back into it and then completely forgot I even had a Newgrounds account for the next few years. I'm a bit embarrassed posting here feeling as though I haven't improved much in those few years I've been gone, but whateverrrr who gaf.


preamble about art progress shit:

I feel as though only in the past 6 months of My 5 year 3D art journey have I grown to actually start doing semi-good work. Previously alot of my work was very boring, (No textures, unambitious, unfinished, just no sauce basically, complete nothingburger.) I was stuck in my comfort zone and didn't wanna get out of it. It wasn't until recently where I stopped being content with abysmal dogshit and started working harder to improve My skills. Most of this I can attribute to actually sharing My work and having supportive friends.


I'd always been super embarrassed of sharing any artwork, always waiting for this imaginary day where I'd be "good enough" to blow everyone's minds and be seen as a good artist. But by depriving myself of any satisfaction that comes from sharing art, and always holding off on it til I made a piece I deemed "good-enough" I ended up stunting myself. Nothing was ever good enough to me, and nothing would've proved that those 5 years were spent well, and that's FINE because they weren't spent well. If I just accepted that earlier instead of constantly coping then I would've been much further along. Sure I wasted 5 years but I'm working now and that's what matters.


so basically... Share. Your. ART!!! Trust me when I say you'll find so much more joy in being able to share your art than giving yourself this fake pressure that you have to produce something that impresses people. It's such a massive weight lifted off your shoulders when you can finally accept where you're at and start working to improve that.


ANYWAYS onto actual art stuff LOL


Onto the big stuff, I'm participating in this years low-poly day- or atleast making an attempt to. I won't lie trying to do a minute-long animation when you've only got 10 days to do it is quiteee ambitious, especially for someone as inexperienced as me when it comes to rigging, animating, and environment art, but either way I'm going to push through to the best of My ability and try to have SOMETHING out by June 6th. Here's a few sneak peeks of work I've done so far. I'd really like to dive more into the process of this as I work on it, so expect blog posts about this project over the coming days.


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wip mario standing in a wip remake of delfino plaza.


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wip mario model


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closer look at FLUDD


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me going insane trying to remodel a building brick by brick.


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rig test of a pianta I modelled.


Thanks for reading!!! glad 2 be back...


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